» Review Age of Mythology: The Titans Expansion
(October 2006)

Age of
Mythology: The Titans adds a fourth mythology, the Atlanteans, to
the existing Greek, Egyptian and Norse mythologies in Age of
Mythology. A new single-player campaign will add yet another
chapter to the expansive panoply of ancient folklore along with
the addition of new scenarios. Atlantean players will be able to
call upon the might of the Titan gods (such as Atlas and Cronus)
multiple times throughout the game, and may also upgrade human
units to heroes. The expansion pack will introduce 12 new god
powers, 15 new human units and 12 formidable myth units to the
game. Atlantean mythology. Take advantage of unique cultural
attributes, god powers, myth units and much more to dominate your
opponents. Use your Titan god powers multiple times to demolish
the opposition, promote selected units within the culture to hero
status, and reap the benefits of a culture with new features, such
as the ability to control time and space. Explore new maps and
expand the "playground of the gods."
Ensemble Studios has long since made a name for itself with its extremely popular Age of Empires series of real-time strategy games, so the company's latest game, Age of Mythology, seems risky. Not only is this the first Ensemble product to feature a fully 3D graphics engine, but it's also the first to stray from the purely historical context of Age of Empires and delve into fiction. In the game, you'll still find the sort of realistic armies of cavalry, spearmen, and archers you'd find in Age of Empires, but they'll be fighting alongside the likes of medusas, minotaurs, sphinxes, mummies, frost giants, trolls, and more. So don't expect Age of Mythology to help you ace any history tests. And yet, much like with the Age of Empires games, you still could easily end up learning a thing or two while playing Age of Mythology. While the game may not be a simulation of any battles that ever actually took place, it offers great insight into three core historical civilizations and their beliefs, which collectively helped shape much of the world as we know it. More importantly, Age of Mythology executes its concept extremely well, in a manner that should please fans of Ensemble's previous real-time strategy games as well as many of those who might have found the history-themed Age of Empires games a bit dry.
The developers of Age of Empires have outdone themselves once
again with Age of Mythology. Age of Mythology doesn't make any
huge departures from the conventions of real-time strategy gaming,
but rather represents arguably the most refined example of the
genre to date. If you've played any other real-time strategy game
lately, especially Age of Empires II, then you'll feel very
comfortable getting started with Age of Mythology, a highly
complex game that will seem remarkably intuitive. If you've played
a lot of Age of Empires II, then you'll get the impression from
Age of Mythology that the designers spent their time further
adjusting the gameplay conventions that they themselves have
already helped pioneer and coming up with lots and lots of clever
twists to give the game plenty of appeal, depth, and lasting
value. You'll also note that Age of Mythology immediately comes
across as a highly polished product--fully featured and carefully
documented, Age of Mythology is also elegantly designed and
surprisingly easy to explain despite its unusual concept.
Most real-time strategy games let you play as a certain number of
different factions. In the case of games like this year's Warcraft
III, the relatively small number of playable factions still makes
for outstanding gameplay due to the very substantial differences
from one faction to the next. Yet in the Age of Empires games,
which featured numerous different playable civilizations, the
differences between these were much less obvious--many of the
factions shared units, strategies, and graphics. Age of Mythology
essentially combines these two philosophies by offering you the
chance to control one of three radically different
civilizations--the Greeks, the Egyptians, and the Norse--as well
as three different subsets of each one, based on these respective
cultures' major deities. There's variation even within each
subfaction--during the course of a match, you'll get to ally
yourself with a number of different minor deities, each of which
confers its own unique benefits on your civilization. And not only
does allegiance with any of the game's deities give you special
bonuses, but you also get a one-time-use miracle, a unique
mythological unit of some sort, special technology, and more. The
option to choose from three civilizations, nine major gods, and 27
minor gods adds up to a huge amount of variety.
Three distinctly different civilizations are vie for power in the
game: the Greeks, the Egyptians, and the Norse. At its core, Age
of Mythology does play a lot like Age of Empires II, as well as
other real-time strategy games. A typical match will still require
you to spend considerable amounts of time and attention on
gathering various resources and building up your civilization,
then on producing vast armies, researching numerous technologies
and upgrades, and commanding your forces in large battles. The
game's resource model is very similar to that of Age of Empires
II, with one exception. You once again need ample supplies of food
to build new units and advance from one stage of civilization to
the next, and food is once again obtained from hunting, gathering,
farming, or fishing. You once again need gold to research new
technologies and construct military units and structures, and gold
is mined from clearly visible deposits you'll find scattered about
each map. You'll also need to chop plenty of lumber. Stone, the
fourth resource of the Age of Empires games, is not a factor in
Age of Mythology, though there is a fourth resource: favor. Favor
represents the powers of your civilizations' gods and is used for
summoning your civilization's powerful mythological units, as well
as gaining some divine technological bonuses.
One thing that each of the game's three civilizations have in
common is that their temple is one of their most important
buildings. It is there that mythological units are summoned and
other divine enhancements are granted. However, civilizations each
gain favor differently. Greek villagers can be ordered to pray at
a temple, which gradually increases favor. Egyptian workers can
construct monuments to their gods--four different, successively
larger ones--that generate favor. And the Norse earn favor by
waging war. Civilizations also each have different types of hero
units available, which specialize in defeating mythological units.
The Greeks have a handful of legendary heroes such as Odysseus,
Jason, and Heracles. The Egyptians have priests and a pharaoh, a
powerful leader that can be used to speed construction of
buildings, increase production, or serve as guardian of his
people. The Norse can produce innumerable helsirs, mighty warriors
that are most favored by the gods.
publisher:
microsoft
License:
Free Trial Version
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size: 319+8MB |
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